A wooden mannequin with glowing red eyes stands in a dim HØLM showroom
December 1996 / Welcome to the night shift

Build the room.
Survive the store.

Assemble flat-pack furniture. Decorate showroom displays. Try to finish your shift while something hunts you through the store.

Free Demo — October 1Windows PC · Single-player
01Assemble.
02Decorate.
03Survive.
Your shift ends
when the work is done.

A lovely place
to work.
After hours.

Welcome to HØLM, an enormous Scandinavian flat-pack furniture store. It’s December 1996, and you’re working the night shift.

Your job: physically assemble modular furniture and furnish showroom displays. The complication: supernatural creatures have other plans for your evening.

Stockroom Syndrome combines hands-on building and decorating with systemic physics, workplace horror, dark comedy, and a deliberately PSX-inspired look.

Assembly required. Survival recommended.
HØLM / Work orderNight shift
01 /

Build the furniture.

Individual parts. Actual assembly. Follow the manual and put the pieces together yourself.

02 /

Finish the display.

Arrange furniture and props to fulfil your work orders. Give the showroom your own finishing touches.

03 /

Stay alive.

Keep working while supernatural threats disrupt the store and hunt you through its halls.

See the night shift.

A first look at building furniture, furnishing displays, and the working conditions at HØLM.

Stockroom Syndrome trailer preview
Stockroom Syndrome / Official trailerWatch on YouTube ↗

Some assembly.
Some workplace concerns.

A flat-pack coffee table being assembled from separate wooden components
01 / Furniture assembly

Piece by
actual piece.

Build modular flat-pack furniture from individual components. Read the instructions, line up the pieces, and put it all together.

A furnished bedroom display inside the HØLM showroom
02 / Showroom decoration

Make yourself
at HØLM.

Furnish and decorate showroom spaces to complete work orders. Arrange furniture and props in a world of physical objects.

A mannequin approaches a showroom filled with levitating furniture
03 / Occupational hazards

You’re not
working alone.

Supernatural creatures interfere with your work and hunt you through the store. Mundane retail duties meet deeply unreasonable working conditions.

Please note /

A procedurally generated superstore makes each shift different. PSX-inspired visuals and physics-driven interactions bring a strange, tactile life to the retail floor.

Everything you need for coverage.

Game information, screenshots, artwork, trailer, and clear permission to record, stream, and monetise demo coverage.

Press & Creators

Your night shift
is waiting.

Free Demo — October 1 / Windows PC