
Piece by
actual piece.
Build modular flat-pack furniture from individual components. Read the instructions, line up the pieces, and put it all together.
Assemble flat-pack furniture. Decorate showroom displays. Try to finish your shift while something hunts you through the store.
Welcome to HØLM, an enormous Scandinavian flat-pack furniture store. It’s December 1996, and you’re working the night shift.
Your job: physically assemble modular furniture and furnish showroom displays. The complication: supernatural creatures have other plans for your evening.
Stockroom Syndrome combines hands-on building and decorating with systemic physics, workplace horror, dark comedy, and a deliberately PSX-inspired look.
Individual parts. Actual assembly. Follow the manual and put the pieces together yourself.
Arrange furniture and props to fulfil your work orders. Give the showroom your own finishing touches.
Keep working while supernatural threats disrupt the store and hunt you through its halls.
A first look at building furniture, furnishing displays, and the working conditions at HØLM.


Build modular flat-pack furniture from individual components. Read the instructions, line up the pieces, and put it all together.

Furnish and decorate showroom spaces to complete work orders. Arrange furniture and props in a world of physical objects.

Supernatural creatures interfere with your work and hunt you through the store. Mundane retail duties meet deeply unreasonable working conditions.
A procedurally generated superstore makes each shift different. PSX-inspired visuals and physics-driven interactions bring a strange, tactile life to the retail floor.
Furniture, displays, and a few things you won’t find in the catalogue. Select a screenshot to view it larger.
Game information, screenshots, artwork, trailer, and clear permission to record, stream, and monetise demo coverage.