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Build flatpack furniture and decorate showroom displays during the night shift in a giant Scandinavian furniture store, while demonic creatures hunt you through its ever-changing halls.
Short description
Build flatpack furniture and decorate showroom displays during the night shift in a giant Scandinavian furniture store, while demonic creatures hunt you through its ever-changing halls. HØLM. Build the room. Survive the store.
Long description
It’s December 1996. Finnish furniture giant HØLM has opened its first superstore in Norway, and you’ve been hired for the night shift. Your job is simple: get the showroom displays ready for opening.
You have three responsibilities: build flatpack furniture, furnish the display, and STAY ALIVE.
There’s nothing more relaxing than building flatpack furniture, so we know you’re going to enjoy your time at HØLM. All our furniture is modular, much like the store itself, so each shift is never quite the same. And don’t worry, all our furniture has manuals!
All the wood used in our store, from the building to the furniture, comes straight from Finnish old growth forests. It may not be sustainable, but it sure gives a great finish!
As well as furniture, you might need to add some extra items to each display. Televisions from our Electronic Department, armchairs from Soft Furnishing, shelves from Storage. Use your creative flair and make every display a work of art!
Due to unusually high staff turnover on our night shifts, a small number of workplace concerns have recently come to our attention. We’re sure these are just the delusions of sleep-deprived, disgruntled employees.
Your shift is complete when all your work is done, so the sooner you complete your tasks, the sooner you can leave!
Stockroom Syndrome features
- Procedurally generated superstore with changing departments, pathways, displays and stock each shift.
- Modular flatpack furniture that you physically assemble from individual parts using manuals and joinery.
- Hands-on furnishing and decoration, with furniture and props throughout the store—every item is a physics item!
- Distinct supernatural threats, some roam the store, some haunt specific departments. Good luck!
- Escalating hauntings and environmental events, from moving mannequins and bleeding walls to considerably worse workplace conditions.
- Single-player, with PSX-inspired visuals.
The public demo covers an early part of the full game.
Trailer & screenshots

The showroom01 / ↗
Assembly required02 / ↗
Workplace concerns03 / ↗
Bedroom department04 / ↗
Living room display05 / ↗
Piece by piece06 / ↗Key art & logo
Download press assets
Full-resolution screenshots, artwork, logos, and video files are available in our public Google Drive folder.
Download Press Assets